Configuring Ultra Edit for Internet Basic

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Revision as of 03:20, 28 November 2009

Ultra Edit Version 15 Setup

Ultra Edit version 15 requires certain files to be in certain locations. It locates its "environment" (The folder containing UEdit32.ini) at different locations. You must copy certain files to the "program Files" folder and subfolder, and other files to the "environment" folder. You must also setup Uedit32.ini so UE knows about the tools.

This page will attempt to help you configure Ultra Edit version 15 for use with the Internet Basic Language.

This "install" is quite detailed, so hang on...

  1. Download the zip file UE15Setup.zip. This is the only file required to setup Ultra Edit 15 to build IB programs.
  2. Unzip the file into the folder containing the ultra edit program. Goto "Start/all programs/ultra edit/properties".
  3. This will place the *.bmp files, capi.dll, console.exe and taglist.uet into the correct folder. This may need administrator priveleges.
  4. Start Ultra Edit.
  5. Using the menu, locate where the uedit32.ini file is located. Goto "Advanced/Configuration/Application Layout/Advanced".
  6. Move all of the files starting with the title "Internet Basic Developer..." to that folder.
  7. Move InternetBasic.uew into the sub folder named wordfiles. This may need administrator privileges.
  8. Open the uedit32.ini file with ultra edit.
  9. Append the contents of UEiniMerge.txt to the end of the Uedit32.ini file and save it.
  10. Restart Ultra Edit.
  11. Using the menu "View/Environments/Select Environment", select Internet Basic Developer.
  12. Answer Yes to the next dialog.

You should now see a minimal number of tools, but they will contain all of the IB tools needed to compile a ue program.

Now to further configure UE....

  1. Open an IB source file.
  2. Click the compile tool. You should see a dialog asking you to register comet. Supply the correct info. Clock OK.
  3. The program should compile.
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